Sounds like you are playing the Rush game mode Eagle.
Can anybody remember the fun we had when GSV played as a squad in BF2?
I'm hoping to resurrect those days as I'm not getting any younger and my hand eye coordination is probably not as sharp as it was in my UT days.
<a href="
http://www.pcgameshardware.com/aid,7051 ... game/News/" target="_blank">Battlefield: Bad Company 2 – New tech info about the DX11 game</a>
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->PCGH: Developing for Console (and PC) usually requires an engine that is strongly multithreaded. What different calculations can be or are split up into different threads/worker jobs and what is the expected performance gain resulting from two respectively four (or more) cores? You are using DX11-Multithreading to lighten the load on the CPU?
Anders Gyllenberg: Most of the CPU processing is parallelized – culling, rendering, physics, audio, animations, collision etc.
Performance increases noticeably with a quad core. We are currently not using DX11-multithreading.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->PCGH: Do you have an explanation why games fully utilizing 64 bit architecture are so rare? If Crysis 2 is 64 bit ready, what benefit players can expect? If no, what where the reasons to make the game 32 Bit only?
Anders Gyllenberg: The main reason to go 64-bit is if the application needs to access more than 2GB of memory at the same time. Bad Company needs a bit more than 1GB of memory for the game itself, and therefore would not benefit from 64-bit.<!--QuoteEnd--></div><!--QuoteEEnd-->